AI Insights · Timothy · July 2022
Top 5 2D Realistic Games on Android in Europe: Q2 2022
Discover the performance trends of the top 5 2D realistic games on Android in Europe during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 2D realistic games on Android in Europe showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
Evony: The King's Return
Evony: The King's Return experienced a fluctuating trend in weekly revenue, starting at approximately $658K at the end of March and ending at around $625K by the end of June. Weekly downloads saw a consistent decline, dropping from 187K in late March to about 72K by the end of June. Active users also decreased steadily, moving from 875K to 587K over the quarter.
Rise of Castles: Ice and Fire
Rise of Castles: Ice and Fire showed a mixed performance in weekly revenue, peaking at around $530K in late April before falling to approximately $435K by the end of June. Weekly downloads started at 24K and saw minor fluctuations, ending at 21K. The game maintained a relatively stable number of active users, around 272K by the end of June.
Guns of Glory: Lost Island
Guns of Glory: Lost Island experienced a slight downward trend in weekly revenue, starting at $469K and ending at around $412K. Weekly downloads decreased from 36K in late March to about 19K by the end of June. Active users also saw a decline, dropping from 130K to about 89K during the quarter.
June's Journey: Hidden Objects
June's Journey: Hidden Objects maintained relatively stable weekly revenue, hovering around $447K by the end of June. Downloads stayed consistent, with numbers around 35K to 39K throughout the quarter. Active users remained steady, ending the quarter at approximately 852K.
The Grand Mafia
The Grand Mafia saw a steady weekly revenue trend, peaking at around $396K at the end of May and closing the quarter at approximately $389K. Weekly downloads fluctuated slightly, ranging from 60K in late March to 55K by the end of June. Active users remained fairly stable, ending the quarter at around 388K.
For more insights and detailed data on app performance, visit Sensor Tower.